Long Night -- literate Eldemore rp

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Long Night -- literate Eldemore rp

Postby Commander Shepard » Thu Aug 22, 2013 8:15 pm

Locked because dead.



Ordance.


Image


The world of Eldemore is vast and varied, from the endless sandy deserts beyond Dune, the Cinder Oak forests by Alabaster City, the beautiful Orient Isles; many beautiful landscapes full of brightness and warmth. But not all in Eldemore is bright-- there are dark places, and Ordance is one such place.

Ordance is the name of both the mass of ice and land at Eldemore's north pole, as well as the kingdom that has sprung up on the other side of the great ironwood and conifer forests. The people there pride themselves on-- as they say-- being the toughest and strongest Eldemore has to offer, able to survive in some of the scarcest conditions. The summer months are rather kind, nearly six months of solid sunshine that melts away the worst of the ice and keeps the storms little but slush, and the people work hard 'round the clock in order to stock enough food and fuel for the winter.

Once the sun goes down, though, it is gone for the next six months of the year. This long night, however, is not cause for grief-- the summer months are for work, the people of Ordance say, the night is for celebration and fun. Bonfires are common, and the first night is marked by an enormous feast hosted around the castle; other events include competitions for ice and snow sculptures, performers and markets set up.

But the night is long and full of dark and cold, full of beasts that would gladly destroy the unprepared. Blizzard runes that tower twelve feet tall or more, great, feral dire wolves and leones that have lost all sense of self and sanity, ice birds with talons like knives and gods only know what else lurking in the trees and on the plains beyond.

For the most part, Ordance's army is able to keep these threats at bay, but this past year has been... different. The summer's harvest has been the lowest in over three decades, a result of the winter blizzards lasting well into the long day. If it can even be called a day-- the sky is constantly shrouded by thick clouds, blocking nearly all light. And now the day is nearly gone, night is falling and the forest is alive with nightmares. The army rangers have gone in, bringing back tales of reanimated corpses, liches and wraiths and banshees unseen since the time of Kalros the Ancient... and that's if they come back at all. Even more have simply never come out, and are listed as killed in action-- there's no way they could survive, everyone thinks.

The rangers are weak. King Simon and his own Ancient have left to seek help from beyond Ordance's borders, but who knows when he'll return? The commander of Ordance's army, Ardent Vysar, has decided to call upon any brave enough to join her in the meantime. This is something beyond the usual winter, some kind of horrible dark magic... but the people of Ordance are strong, and they have hope. Even if the night is long, day will always come, darkness will always yield to light.

-----------------------------------------

Rules

-Proper spelling and grammar is required. Post length isn't as important, but I do hope to see everyone put in at least one solid paragraph per reply.

-Characters cannot be under the age of 18. This is some dangerous stuff that will happen, enough to where any kid/young teen being able to handle it would probably qualify them as edging on being a Sue. No more than two characters (does not include elkrins, Direwolves, Leones and/or Runes) a person. I will not be accepting Ancient bearers, either. That would just make things too easy :P However, if your character is the child of an Ancient and their bearer, they will be allowed.

-Romance is allowed, but should not be the focus of the rp. On that note, all orientations will be accepted :)

-Common sense, people. It is your friend :P

-No fontmeme or images in (IC) posts, but BBC coding/prettying up is allowed. You can use fontmeme/images of your runes/bond creatures in character profiles.

-This rp is in third person, past tense POV. Nothing first person, and that includes forms. On that note-- please make your own forms. Just make sure they include your character's name, appearance, a brief (or long, if you want xD) overview of personality and history *at the very least, explain how they came to Ordance and got involved with this expedition*, and any elkrin/runes/etc they might own. Please, keep everything consistent with the lore we have so far. Major points to remember: Anyone can be a rune bearer and bonded to multiple runes, but can only be bonded to one other companion creature-- one elkrin, one liger, or one direwolf. Also keep in mind that very powerful rune bonds and all elkrin bonds cause the bearer's appearance to change. [u]I also require a sample of writing, unless you were in the CS version and pre-approved. I would highly prefer you just pick a recent rp post of yours, or anything that gives me an idea of what your usual writing style/amount is like.

-Stuff will be added/removed/reworded as necessary, because Commander Shepard is sometimes a derp.

-Have any questions? Ask me, I'm always happy to answer :)
Last edited by Commander Shepard on Sat Aug 24, 2013 5:04 pm, edited 3 times in total.
Image
Image
Image
.....
..........................................
(They/he/she)
Call me Shepard or Paine!

..........................................
...art|| trade
.Shep || -
.............
........................
...You can fight
...like a krogan
run like a leopard
but you'll never be better
than Commander Shepard!

........................
.............
..................
...by viddi
.................
...Image
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Re: Long Night -- WIP

Postby Commander Shepard » Thu Aug 22, 2013 8:15 pm



Name:
Ardent Vysar, though most just call her 'Commander'.

Gender:
Female

Age:
27

Nationality or place of origin:
Ordance-- very small country in Eldemore's arctic circle, thought to be the northernmost permanent human settlement. Most notable for the fact that its king has bonded with a Blizzard rune who has since become an Ancient, and that the sun is either above the horizon 24 hours a day, or below the horizon, with only a few days of 'twilight' just before the equinoxes. Common creatures there include: Ice, Banshee and Blizzard rune dragons, 'direwolves' (not the twin-tailed magical creatures-- these are closer to normal wolves, or *as some residents of Ordance have theorized* the result of feral direwolves breeding with normal wolves. Ordance's direwolves have only one tail and absolutely zero magical ability, but they are extremely large and far smarter than normal wolves), ice birds (creatures that often appear like a hellish mix between eagles and barn owls, rarely smaller than 4' tall with a proportionate wingspan and weak ice magic, most often used to form ice armor over their talons and beaks)... and some like to claim there are wraiths and liches in the forests as well, though those claims are still unfounded.

Current place of residence:
Ordance.


Appearance:
Visual reference here.
Tall and well-muscled, Ardent cuts an imposing figure. Her hair is light auburn, kept rather long but always pulled back in a ponytail. She dresses almost exclusively in black, and quite warmly-- thick boots and breeches, woolen shirts and heavy furs. Only wears armor if she is actually going into battle. Her skin is quite pale, though not unusually so by Ordance standards. She has a few small scars along her body, but only one really visible one-- a long, deep scar running down the right side of her face, starting just under the hairline and running down to her jawline. Eyes are dark brown. Ever since bonding with Kalros, her arms and legs have a strange, cold-blue appearance, and similarly colored lines crossing over her entire body, much like her elkrin's. She has also taken to wearing a pale blue sash to mark her status as well.

Personality:
'Prickly' is one of the kinder terms for The Commander, the rest... well, it's rather hard to repeat such words in polite company. She is as cold and distant as the snowy forests she patrols, and it's small wonder that she has bonded with the Banshee Rune dragon. She is merciless in combat, 'take no prisoners' being her motto; and once she appears on the scene, it's clear there will be no kindness given to the enemy.

It's not quite right to say that she shows kindness to her Rune dragons and a few rare people who earn her respect, but she does grow a little... gentler. Less likely to snap, more likely to give a kind word or bit of help, that sort of thing. It is rare to see the Commander smile, rarer still to hear her laugh-- in fact, no one can really ever recall hearing so much as a chuckle from the woman. She isn't concerned by this though, simply responding that she has grown up all her life in the cold and ice-- either you become just as cold and hard, or you die.

Ardent is loyal, though-- she would rather give herself to the forest than break a vow she's made, and will defend Ordance against any one or any thing that dares pose a challenge. She is quick-thinking and resourceful, willing (and able to, on more than one occasion) fight until she is physically incapable of doing so any more.

Skills and weaknesses:
Good at getting other people (and for that matter, animals) to listen to commands
-Good sense of direction/overall knowledge of the land, though her knowledge of the forest is a little spotty-- that said, she helped expand Ordance's map of the place for the first time in half a century, so it's still pretty good.
-Skilled at fighting with swords (preference in order of size: 'hand and a half' *I'm not sure if the more commonly used term will fly here xD*, longsword, short sword) and spears, as well as hand to hand combat.
-Incredible endurance and determination.

Weaknesses:

-While she can get people to listen to her, Ardent has never been good at earning people's loyalty or friendship.
-Extremely prideful, and will become rather sulky if defeated or otherwise insulted.
-Very cold hearted-- while she does try to ensure the well-being of her soldiers, if one is gravely injured and there aren't many supplies left, she will most likely just leave them behind. She can also come across as rather blunt and insensitive, she does not believe in sugarcoating anything.
-Has no skill in ranged fighting, all her attacks must be up close.

Skills and/or weaknesses acquired from companion:
-From Kalros: Wounds heal significantly faster than most people's-- what most would think of as a fatal gash almost immediately staunches and hardens into a scab, and would be healed (albeit with a massive scar) within a week or so. She is also less prone to infection than before her bond. That said, she has also taken on Kalros' refusal to back down from a fight, which has already earned her quite a few new scars... and some scorn from her superiors.

-From Mirala: She is immune to the shrieks of Banshee rune dragons, and her own voice seems to have gained a rather... unsettling and intimidating tone that is more likely to urge others to stay in line rather than risk crossing her. She has also developed three, blood-red markings on her hand that look like claw marks-- it is thought that this would be Mirala's rune, if her wings weren't so tattered. However, Ardent has also become rather sensitive to sunlight, and perhaps even less tolerant of people than she was before.


History: Born in the deepest part of one of Ordance's worst winters, one that lasted not just months, but years-- Ardent was nearly seven years old before she first saw green grass and living trees that weren't prickly firs. She learned early on how important it was to prepare for the worst, and what it might take to survive. Her family was one of the better off ones, both her parents involved with the military. Ardent was eager to follow in their footsteps, having always admired the strength and discipline of the soldiers. Her childhood wasn't all that interesting-- the only thing of note would be the fact that she had rather few friends, none lasting more than a few years, at least during her school years. It was when she joined the army, at age fifteen, that Ardent found people she might consider true friends (or at least, deserving of respect); in turn gaining some respect from her peers and higher ups with her skill; she'd put a great deal of effort into becoming strong enough to at least make it through basic training.

Ardent's skills, it was determined, seemed most skilled for exploration; she showed little fear of the forests north to Ordance, and the creatures that might live out there. Her most notable accomplishment in that regard happened when she was nineteen, and had gotten split up from the group during a snowstorm. Not only did she survive and find her way back to the castle, but she brought along a friend-- an infant Banshee Rune. Her only comment on the matter was that perhaps it might be useful to have one on their side. By age twenty-one, she was second-in-command of the forest rangers; twenty-two when she took proper command, following a rather nasty run-in with the wolves of the forest. Since then, Ardent has been an important figure in Ordance's military, albeit a rather distant and unapproachable one.

Five years after taking command of the rangers, not long after the sun had set, Ardent led a small patrol to investigate rumors of huge Blizzard runes and other monsters pushing closer to Ordance. Indeed, a week into their expedition, the rangers came across one of the Blizzard Runes and the ensuing attack and storm it whipped up scattered the rangers. Ardent carried on as best as she could, even turning to the meat from her horse once it had died, but she only found herself deeper and more lost amongst the trees. After about another week of wandering, Ardent happened upon a wild Ice Thresher elkrin. While the initial meeting was quite violent, it ended when they found themselves bonded. With the elkrin's help, Ardent eventually found the scattered remains of her crew, and they returned safely home. (Full story here.)

Since then, she has been working to investigate just what is going on in the forest-- magic might be fading or at least weaker in the rest of Eldemore; but in Ordance, it seems to be going completely haywire, and now that the King is gone... well, a little help might not hurt.

----

Name:
Kalros.

Ordance legend speaks of a time when there was no light in the north, no warmth; nothing but endless ice and snow and darkness. The few people who lived there were continuously on the hunt and on the move, always searching for the source of this doom-- Kalros, the first Blizzard Rune dragon, and the first of their kind to ever achieve the status of Ancient. It was a long and devastating fight, once the nomads found the father of all Blizzards; but in the end, an unnamed nomad woman emerged victorious. Some say Kalros swallowed her whole and she slit her way out of the dragon's belly, others say she had been touched by flame and sun, and the beast simply melted away in her presence. Since then, Kalros' name has been used for particularly troublesome beasts, reminding the people of Ordance that the blizzard's spirit still lingers even to this day.

Gender:
Male

Age:
Adult (actual age is unknown)

Species:
Elkrin

Type:
Ice Thresher

Appearance:
Image

Since being found by Ardent, Kalros has been fitted with a full set of armor... which I may attempt to draw/commission one day xD


Personality:
Proud and determined, Kalros is a force to be reckoned with. He is one of the last known Ice Thresher stags; certainly the only one who's been seen in over 20 years, and it shows. He is a relentless fighter, never backing away from a challenge until he is well and truly defeated, or emerges victorious. The only exception exists in the fight between himself and Ardent-- neither had expected to forge a bond, but the woman's will to survive impressed the stag, so he allowed her to bond with him.


History:
Kalros' history is a simple one. He was born into a small herd of Ice Threshers during the long night, learned their ways of fighting before striking out to find some females and to start his own family. Others of his kind were rare though, usually picked off by the ever-growing monsters that wandered the woods, or else forced even closer to the pole by their enemies. He kept wandering, scraping out a survival however he could, before a run-in with a large blizzard rune nearly killed him. In his weakened state, he encountered a human woman-- Ardent Vysair. They fought at first, but soon forged a bond, and together they left the woods.

Kalros is now a treasured part of the Ordance rangers, having been fitted with custom riding armor to protect him for the next time he goes into the forest.

--------


Name:
Ghost

Gender:
Male

Age:
13 years

Species:
'Direwolf'
This is what Ordance calls all the wolves in their lands, though they acknowledge there are three distinct breeds. There is the common wolf, of course. But there are also a number of feral Direwolves who had lost their wardens, and in their grief, retreated to the north. And then there is the third kind, the type Ghost belongs to-- a hybrid between the species. These wolves only have one tail (it's very rare to find one with two who is not a true Direwolf) and lack both the magic and ability to bond of a true Direwolf, but they are still quite large, ferocious and intelligent animals; sometimes tamed and taken on as pets by Rune bearers (or Elkrin riders/Dire Wardens/Liger Keepers), or members of the military.

Type:
N/A

Appearance:
Image

Being a direwolf hybrid from Ordance's forests, Ghost only has one tail, and lacks any magical skill. His pelt is very shaggy, long and snow white, while his eyes are a very pale yellow.


Personality:
His name is a fitting one-- Ghost is an almost completely silent creature. He's never been known to howl, to bark, never so much as whimper; and his pawsteps are so light as to almost not be there at all. Though he has no magic and no true bond, Ghost is a highly intelligent creature, able to understand commands better than some soldiers (at least, according to both Ardent and Ghost's previous master). He also seems to understand that he is the right hand (so to speak) of the commander and only the commander-- he refused to get within a yard of any human after Commander Lyrca died, but once Ardent was named the leader, he was right by her side.


History:
Before the command of Ardent Vysar, Ghost was found by Commander Jacquin Lyrca. The man took pity on the small pup, who had gotten separated from his pack, and decided to raise Ghost to be a loyal pet... and partner in battle, if the need ever arose. For the next eight years, Ghost was Jaquin's constant companion, almost never leaving the Commander's side. But one day, Jaquin led a small patrol out to investigate rumors of a wolf pack raiding local farms. The pack was... far larger than anyone had anticipated, and worse, headed by a feral direwolf-- a true one. The patrol didn't stand a chance, and it was only a panicked final command from Jaquin that forced Ghost to flee to a safe distance. The wolf refused to go near anyone after that, refused to even eat anything aside from snow and ice, until a new leader was chosen. If you saw them now, you would never be able to guess that Ghost hadn't grown up as Ardent's pet wth the way he follows her, whether it's through the barracks or keeping on Kalros' heels on a patrol.


------


Name:
Mirala

Gender:
Female

Age:
Eight years, has reached adult size.

Species:
Rune dragon

Type:
Banshee

Appearance:
Image
Now that she has grown, Mirala stands about 5 feet tall with ragged wings, a skeletal tail and a body that seems to lack any meat at all, only a, thin leathery skin stretched so tight that one can count all her bones. Her head and jaw have grown longer, and no longer appear rounded (think a traditional dragon's head), while the red glow in her eye sockets has dwindled to a mere pinprick. She has also taken to decorating herself with the bones of her prey or fallen enemies, laced up and strung along her tail, giving every step an eerie, hollow clinking sound.


Personality:
A wicked creature, Mirala delights in terrifying others. She refuses to be touched by anyone aside from Ardent, and will not hesitate to bite or scratch anyone who tries testing her. However, her loyalties lie with those of her bearer-- even if she cannot stand to be around them, Mirala will fight to protect Ardent's friends with every bone in her body, but she does not show them mercy if they get caught in her way as well.


History:
Mirala's history is rather... plain, truth be told. She was hatched in the forest, in the midst of a massive snowstorm, and soon tumbled and wandered far away from the nest. Ardent, lost in the same storm, found her and kept her safe, bringing her back to the barracks and raising her ever since. Neither Mirala or Ardent really know when they properly bonded-- one day they awoke and realized... that the bond was there. Since then, she has trained with Ardent, and grudgingly accepted the inclusion of Ghost, and later, Kalros.


(Yes I copy/pasted my form from the companionship thread now that I've finished it, since it's the most up-to-date form xD)
Image
Image
Image
.....
..........................................
(They/he/she)
Call me Shepard or Paine!

..........................................
...art|| trade
.Shep || -
.............
........................
...You can fight
...like a krogan
run like a leopard
but you'll never be better
than Commander Shepard!

........................
.............
..................
...by viddi
.................
...Image
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Re: Long Night -- literate Eldemore rp

Postby Saren » Sat Aug 24, 2013 3:18 pm

Name
Sigrid Astrelund

Age
21

Gender
Female

Appearance
Wiry and strong, Sigrid is hardly what one would call a beauty, although she does have a certain Nordic prettiness. Her pale blonde hair, usually braided, appears almost white in the darknss of winter, and her eyes are a watery blue. Her typical winter outfit consist of a pair of soft brown thermal leggings, knee-high leather boots, an undershirt, an overshirt and a thick jacket. She also has a silver pendant in the shape of a sword which is formed from a design similar to Celtic loveknots.

Personality
Sigrid has learned to stand up for herself, and is protective of the weaker party in arguments. She's a loyal and trustworthy friend. With skill in knife-throwing and close combat, she's an intimidating presence on the battlefield. With wit to match her swordsmanship, she's clever and funny as well.

Strengths and weaknesses
Sigrid is a people person, and is very sociable. She gets along well with others and works excellently as part of a team. It's difficult not to like her. She also has a rather beautiful singing voice- but you need to get her pretty darn drunk to hear it.
Her weaknesses include range fighting such as archery, and she is awful at riding. She has a slight mistrust of Elkrin Riders and the beasts themselves. She also hates solo missions- she likes to have at least one other person with her. She has no special powers as she has not yet formed a bond with a creature of Eldemore. She is also impatient and hasty, and can make rash decisions.

History
Sigrid Astrelund had a sister and two brothers as a child. Her mother was a high-ranking Direwolf Warden and her father was a baker. She never tired of the story of her parents' first meeting- her father Magnus was at his local pub and had fallen into a drunken fight. Her mother Astrid, passing at the time (she and her division had set up camp just outside the town, and she had come in to get some medicines for a wounded soldier) heard the commotion and entered the bar. The sight of a tall, formidable woman with a great grey Direwolf at her side halted Magnus and the other man in their tracks. For him, it was love at first sight. When Astrid's division had to move on, she promised that she would come back for him, and she did.
Sigrid has always lived in Ordnance, although her mother was from another northern region far away. She decided at a young age to follow in her mother's footsteps and become a member of Ordnance's military. She heard of this expedition through her sister, who was also a member of the military, and decided to sign up.

Companions
Sigrid has yet to form a bond with a creature of Eldemore, but she is kept company by two sons of her mother's direwolf Freyja. These sons were fathered by a regular wolf, and despite having many direwolf traits- large, fierce- they have only one tail and lack magical abilities. They have been hers since they were pups; they were born when she was just twelve, and they are fiercely loyal to her. The black beast's name is Hati and the white's is Sköll.
Last edited by Saren on Mon Aug 26, 2013 12:17 pm, edited 1 time in total.
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Re: Long Night -- literate Eldemore rp

Postby Commander Shepard » Sat Aug 24, 2013 4:52 pm

I'm going to have to call her unacceptable-- the history needs a ton of work (the rules specifically mention you need to explain how characters even arrived in Ordance, for one; but if you want her to be that skilled in fighting, you'll need to make sure there's a plausible enough explanation in her history), you'll need to remove the Norse gods (this one's simply because it's set in Eldemore, they don't have our mythology-- as everything stands now, most of the 'gods' worshiped are various Ancient dragons), and... honestly, as she stands right now, she just seems too... perfect. Major skills in several areas of fighting without a decent reason why (as of now), and bonded with two direwolves when the lore states wardens only have one? She just needs to be toned down a bit and expanded more, it's a solid enough start ^^

... I'm also going to require a sample of writing, because I'm an idiot and totally forgot to mention that in the first post.
Image
Image
Image
.....
..........................................
(They/he/she)
Call me Shepard or Paine!

..........................................
...art|| trade
.Shep || -
.............
........................
...You can fight
...like a krogan
run like a leopard
but you'll never be better
than Commander Shepard!

........................
.............
..................
...by viddi
.................
...Image
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Re: Long Night -- literate Eldemore rp

Postby Sarill » Sun Aug 25, 2013 4:07 pm

Here's my post from the CS thread. I can't wait to see this get started up again!
(I might give Shayon a rune, but if I do so it will be before the RP starts, and I will edit this post to reflect the change.)
Name: Shayon Halder

Age: 21

Appearance:

Shayon is quite tall, standing around 6’2’’. He is wiry yet strong, not heavily built. He has a wild mop of red hair that always seems to get into his eyes, no matter if he actually gets around to cutting it or not. He is often seen in simple clothing, comfortable wool with heavy leather boots. His skin is slightly tan, although he easily burns if exposed to excessive sunlight.

Bonding with Acantha has given him blue streaks coming down from the corners of his eyes, stretching down toward his jaw. A light green stripe travels down his spine with others shooting off. This is matched with ones on his arms and legs. His eyes are sapphire blue, and he wears a bell around his neck that matches the one Acantha has on her ear.

Personality:

Shayon is an easy go lucky kind of guy, prone to wandering where his mood takes him. He is eternally curious, and will not back down simply because he encounters an obstacle. He is always the first to test something out, and the last to leave. He works hard on things of his own choosing but will not put his heart into something he dislikes.

Shayon laughs easily and smiles often, but he does not call many a friend. Due to his wandering lifestyle he simply slides out of contact with most of the people he meets, often by choice. Those he does care for, however, he treasures immensely. He spoils Acantha, and does whatever she wishes. The two move often, not looking back.

Background:

Shayon is part of a very big family, the third of seven children. His father is a smith, very well-known and respected. Shayon had no inclination of continuing as a smith, however. He was not built for it, nor did he have the strength. His father had tried apprenticing him off to several other craftsmen but none seemed to work out. As Shayon went through an awkward, gangly phase he broke more than he fixed, and no one would have him.

He learned swordplay over the years. One option had been for him to go to the army, as he seemed to have a knack for the sword. He favored a hand and a half sword over its shorter brethren due to his height. When he tried to join the army, however, he was soon deemed unsuitable due to his lack of desire to follow orders. He has been wandering since then, doing an odd job here and there for money and living off the land for the most part.

Bonded With:

Acantha, a Thorn Elkrin doe. She is very tough, and will not take no for an answer. Her hide is thick, and protects her. She is stubborn and what she wants, she gets. Those who attempt to deny her of anything should watch their backs. The only adornment she has is her bell, and Shayon rides her bareback. Anyone who gets close to her must beware of the thorns that twist about her.

Reason For Coming North:

The call for help went out, and Shayon simply heard about it in a town that the two were passing through. Without anything pressing that needed to be done the two headed north, to see what was there. Who knows, there might be adventure, or at least an interesting way to pass the winter.
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Re: Long Night -- literate Eldemore rp

Postby rose; » Sun Aug 25, 2013 8:11 pm

    Name: Elijah Leroy Williams
    Gender: Male
    Age: 24
    Nationality or place of origin: The Cetlands
    Current place of residence: His permanent home is still in the Cetlands, but he spends equal time in the Dunes and Alabaster City.

    Appearance: Honestly, Eli is usually a little off putting at first glance. His white hair matches his pale skin and pale blue eyes, and his hair usually looks like he just got out of bed, sticking up every which way. Glasses sit askew on his nose more of the time, a bit like he forgets they're there. His clothes appear to never have seen an iron in their life, wrinkled and usually stained on the sleeve where he drags it through the ink as he writes.
    The man has high cheekbones and a strong nose, with eyes that would be piercing had he not looked so shy. He's skinny and not lean- there's hardly any muscle mass on his body at all, and he's quite weak. His pale skin burns easily, so he's often red when out in the sun for too long.

    Personality: Eli is actually quite friendly, although he seems quite withdrawn. He is a bit socially awkward, unsure how to deal with people more of the time, and therefor is just overall friendly to most everyone at all times. Most people make him rather wary, always wondering what they want and why they're there. He likes to keep to himself, finding his own thoughts much more entertaining than the company other others. Most of the time that is why he's so scatterbrained, if that could describe it. He's constantly losing things, dropping things, knocking things over, and usually has half finished projects scattered over every available surface, and mostly because he's just focusing on another project. If he could organize things he might have appeared to be very smart- as is, he can hardly find the things he looks for. Indeed he is quite intelligent, and most of his time is spent researching and writing that down. He also dabbles in the literary arts, but that hasn't gotten him far. He seems to have more interest in rune dragon and elkrin companion ship than human, and one of his most favorite studies is that of the bonds between runes and their bearers, and all the other creatures. He also loves people and their culture, and when he's doing his research seems to be the only time that he's extremely talkative, although he's still rather jumpy and jittery.

    Skills and weaknesses: He's incredibly smart, but horrible under pressure. If someone is demanding knowledge, he blanks terribly, and if the knowledge isn't right at hand, there's an issue of finding where it's written down. He can't fight worth anything, or run very fast at all, but he's a good asset to have along on a journey, if you can get past what you have to deal with.

    Skills and/or weaknesses acquired from companion: His companion is the Bitter Ink rune, there's no special ability he gains from it.

    History: Elijah grew up in a loving family in the beautiful Cetlands, wandering about in the yard finding flowers to press and bugs to capture and tag. He had quite the collection, and still has, by the time he was twelve. By then his parents were realizing quite how gifted their son was, and how he cared nothing for the company of anything other than the horses in the stable and the dogs around the yard, and sent him to the Alabaster City to begin his studies there, and live with his aunt. He was eager to go, but discovered when he got there, for someone who doesn't prefer the company of people, it was an awfully lonely place. He loved his professors however, and stuck it out for the sake of knowledge, devouring all book set in front of him and progressing much more quickly than the other kids his age. When he was fourteen, he and his aunt took a trip to the Dune to visit the Darak'i people, and he found that he loved it there. He begged and begged to stay there, even for a year to better learn the ways of the people, and his family finally relented, although his aunt did stay with him there. It was there that he met his rune, Tennebrae. The young teen had a habit of snooping out all the rune and elkrin there within the first few months he was there, and learning more about each. The grumpy little rune intrigued him most of all, hanging around places of art- mostly the older women doing their weaving and pottery- and so that was where the boy spent a lot of time too. He learned how to make pottery and paint from natural things, and learned a lot of the cultures ways and lore from them. Slowly and painstakingly, along with a few bites, he won over the little rune, and soon he was being followed everywhere by it. It wasn't an immediate bonding, like he had witnessed and thought all were- no, it was much slower. He often wondered what had happened in the runes life that made him so wary, but he could only fantasize.
    After the year in Dune was up, the teen took a break to go back to his family, spending a happy year there. Tennebrae was rather reluctant to leave, but he couldn't leave Eli either, and so he followed, and came to find he liked it there too. After spending some time with family, the young man went back to Alabaster City to continue his studies, although he had never stopped studying. By now he had journals upon journals of information, and he often had conversations instead of lessons with his instructors. He traveled back to Cetland with different intentions- now he was learning about the creatures, taking notes and tabs on what each species did the different sort of bonds. He traveled everywhere doing this, and after completing what he could, moved on to Ordance to learn more about the people and runes there. He's found himself caught up in an unlikely adventure.

    Name: Tennebrae
    Gender: Male
    Age: About 12
    Species: Rune Dragon
    Type: Bitter Ink Rune

    Appearance: Image
    The only scar that the rune bears is one on his tail, on the underside of it. It's hard to see unless you were looking for it. He's a bit smaller than the average rune.

    Personality: Tennebrae is a lovely creature, though shy. He prefers to stay indoors, perched on his owners shoulder as he reviews work. He often finds ways to give inspiration and advice, even when unable to speak, and has an immense capacity for affection and love that seems to make up for everything though. He is extremely loyal to anyone who loves him and he loves, though not in the whole 'I'll fight to protect you' way. He's rather leery when it comes to fighting and would prefer to slink off and hide. He would figure out a clever way to help though, that doesn't involve him getting in the middle of it. If it's absolutely necessary, he could deliver quite the bite if he wanted to.
    Being said that he isn't violent, he isn't quite lazy either. Tennebra seems to always be getting into things. He is constantly bouncing around- knocking things over, getting into things, and getting hurt, which is pretty easy for him. He immediately runs to his companion when he gets hurt, whimpering and whining.It may seem hard to get used to at first, the fact that he is hurt so easily and is rather messy, leaving black droplets of blood behind him quite often. It's easy to look past that though and accommodate him though, once you realize what a sweet monster he is.
    Tennebrae loves to sprawl out in a patch of sunlight and sleep, usually near three in the afternoon, after he has tuckered himself out playing and romping around. He's playful when he has the energy, usually in the morning, and after his nap he is more laid back, preferring to perch on his companions shoulder. He enjoys being held and snuggled with, and he's treated like a king. Receiving constant attention and only the best of accommodations, no one could ask for more, and he realizes that. He's rather smug, though not in an arrogant way, more of a teasing way. He is generous, willing to give up his companions things to others without a thought- then again, they aren't really his.
    Tennebrae loves to go for walks in the woods or just outside, perched upon his companions shoulder. He doesn't enjoy going alone, ends up rather frightened, but he does like to come along. He really doesn't like being lonely for very long, and will get rather upset if he's left alone for lone periods of time. That being said, he's not too quick to make new friends- sort of shy. He does't like to approach people or other runes first, preferring to stick close to people he knew. He is very sweet though, so making friends when he gets up the courage is never too difficult. He dislikes rude things, and dirty things. He likes his space to be clean and tidy.
    Tennebrae also likes to be helpful, or tries to be anyway. He likes to help out and give ideas and inspiration for stories, and loves to be read to.


    History: Tennebrae was only two before finding his bearer, but he had reason to be a bit wary. He traveled across the Ash Moors in search of a suitable place to live, and the people he met there were not interested in being nice to a little rune, or sparing something to eat. He learned to stay away from people, and when he came to Dune, it took the tempting works of art there to get him to stay. He stayed in the shadows however, coming out to snap up bits of food offered from the ladies. He did not like the interest the boy took in him, but he wouldn't be deterred ,and he really did begin to take a liking to him- the food was good, anyway. HE found the boy interesting, and took to following him around. He protected him a few times, and by his side he decided to stick.


[I'll add my other bearer with her rune and two elkrin later, although I'm unsure if I'll include the elkrin fawn or not. I was just waiting for this to get put up again cx]
just gifting out my collection. no longer really have time.
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Re: Long Night -- literate Eldemore rp

Postby Saren » Mon Aug 26, 2013 12:18 pm

I've edited Sigrid's form; I included the hybrids we discussed and decided to make them both hybrids. Hope she's okay; if not, let me know x

EDIT: Writing sample. Derp.


Site: Lunar Children (lunar-children.webs.com; the link does not work) Thread: First Meeting of Valkyrie and Ragnar

The white fae trotted through the undergrowth, muzzle curled up, teeth showing in what appeared to be a snarl of sorts. This new land annoyed her; she was no longer camouflaged as the snow melted, and the ground was soft and gave way easily under her feet. The mud annoyed her too; it splashed up her legs and sullied her pristine white coat. She did not consider herself a vain wolf; she had never before had a reason to worry about appearances. Having had an arranged mate, her future was set. And she was not an unattractive femme; in fact, she had almost been considered a beauty in her forested home. Lean, relatively tall and built for speed and agility, her white-and-pale grey frame was found attractive by many males, despite the fact that she lacked the 'feminine' curves seemingly desired by the masculine half of the lupine population.

Her thoughts were interrupted by a deep howl. She lifted her head, ears now pricked. The intonations of the howl, the slight lilt; it was unlike any she had heard in Moladion. But yet it was familiar to her. She turned in the direction of the source, speeding to a faster trot, then a lope. Her long legs ate up the ground, carrying her faster and faster across the grassland. It didn't take her long to spot the wolf making the melody. She slowed back to a trot, then a walk. He had the stocky build of the fjell-folk; the short body and wide shoulders characteristic of those who lived in the mountains. She took a few moments to weigh him up; although he seemed stronger than Valkyrie, he didn't look as fast as she was, so if he was a threat she could escape.

Once again the white fae trotted forward, up the rise. She smiled welcomingly at the brute, tail held confidently high, but not so high as to be considered a challenge. "Hallo bror," she greeted him, "jeg heter Valkyrie. Hva heter du?" Her northern accent had faded slightly; she had been travelling for so long that it had softened from lack of use. That may however have been a good thing; the accent of the North was often difficult to understand.

Speech translations: "Hello brother," "I am called Valkyrie. What are you called?"
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Re: Long Night -- literate Eldemore rp

Postby Mortikat » Tue Mar 04, 2014 3:41 pm

Name:
Mortimere Loch

Age:
21

Gender:
Female

Place of Origin:
Darak'i

Current Residence:
Normally is still Darak'i, travelling to other places for work, but is in Ordance for this RP

Appearance:
Image

Mortimere is a dark skinned woman from Darak'i. Her skin is dark, although not exactly perfectly flawless. She has a few scars here and there; Namely on her legs and arms thanks to raising Anubis and Ahri. She stands at about five foot, two inches without her heeled boots on, her heeled boots adding two inches to her. She isn't really all that slim, more buxom than anything, with wide hips and a slightly heavier set body.

Even for being a Darak'i born, her hair is a striking red color. Many people assume her hair is not natural, and they would be right. Her bond with Ahri caused her hair to change from its slick, elegant black into the red it is now; Mortimere only assumes its because Ahri really likes that color, and it reminds her of the other Foxfires. Her red hair is shorter, chock full of bouncy curls. Her bond with Ahri has also added white stripes to her face; One on either cheek and two on the bridge of her nose. Her left eye is blue, thanks to Ahri, and her other is green.

Her hands, thanks to her bond with Anubis, are always covered in some way unless she's alone. Anubis has turned them blacker than black, fading into her usual skin tone at her wrists. On the backs of her hands is a gold colored swirl, matching the swirl on Anubis' shoulders. As for her attire, its usually pretty plain, the most striking thing about her being her feathered hat and the two flintlocks she carries holstered on her hips. She wears a leather corset over her blouse, undershirt, skirt, and pants. All the colors of her clothes match, except for the leather bits and the red on the skirt and the ribbons around her knees. The leather of her belt and ammo pouch is also a slightly different brown tone.

(Picture made with azaleasdolls.com)

Personality:
Mortimere is generally a people type of person, but has her tendencies to be a little introverted. Big crowds of people make her happy and lift up her spirits, whether working or partying, but after awhile, the crowd starts to agitate her, and tire her out more than anything. For Mortimere, her stance on people is a double edged blade. She likes them, but after so long, she can't stand them.

She us also a loud person. She enjoys a good party, or just likes to yell out orders. Everything about Morti can be 'in your face' and can have a tendency to be annoying, especially to some people. She likes to have fun, and that come sometimes lead her into trouble; Namely fights at the local Tavern or even fights with her fellow comrades.

Mortimere is a strong willed woman, who likes to do things on her own and in her own way. This often leads to conflict between her and her superiors, but she will willingly fall in line when the time comes, even if she can be overbearing and stubborn.

Skills and Weaknesses:
Morti is an amazing shot with her pistols, and can throw on heck of a punch in a fight. However, even with those things going for her, she can't stand talking through problems. She's so straight forward she feels that a well placed fist can get her point across. She has no love nor skill in diplomacy, and she is rather bullheaded.

Skills and/or weaknesses acquired from companion:
Her bond with Anubis has given her the ability to be more sly and cunning, hiding better in the shadows.
The bond she holds with Ahri only allows her to be less hurt by fire when it touches her.
The bonds she holds with her companions don't really grant her any abilities that are very grand, but they do help in certain situations.

History:
Mortimere was born in Darak'i to a mother named Raika, but she has no idea of whom her biological father is. Instead, a man named Jack, who was a good friend of her mother's, became the fatherly figure in her life. Even though Raika and Jack were never more than friends, she still called him 'dad'. She was raised in Darak'i her entire life, Jack teaching her how to shoot, fight, and protect herself. Her mother tried to teach her the more feminine activities, such as knitting, cleaning, and cooking, however it soon became clear that Mortimere could do none of those things. Her yarn was never more than a giant knot, she made more of a mess when she tried to clean, and everything she cooked was unappetizing black hunks, inedible to even Drakes.

When she was six years old, she stumbled upon a tiny, black Sea Serval kitten. It was alone, separated from the rest of its litter, crying out for food. The little Mortimere couldn't bear to leave the creature on its own, so Jack and her picked the baby up and carried it back home. It was there that Mortimere took over the little kitten's care, naming him Anubis. From then on, the two were inseparable.

A few years later, Mortimere's mother went missing. To this day, she has never been found. So Jack and her set out on the road, roaming to and fro, trying to find any sign of Raika they could.To no avail, however, and when Raika was fifteen, they started back on the road home. Once home in Darak'i once more, Jack fell ill with a strange sickness. During this time, Morti made a friend named Rose. Rose helped Mortimere to care for her ill father, and upon his death, gifted Mortimere a little baby Foxfire Rune. She ended up naming the little vixen Ahri.

A year after her father's death, Rose asked Mortimere to head north, to Ordance with her. She had some family up in Ordance who were in need of some sort of help, and so Mortimere agreed to go, since Rose had helped her so much. Once there, Mortimere enlisted in its armies along with Rose, who was not very skilled in fighting, but eager to learn. After another year, Rose ended up being killed by some of Ordance's wildlife. Mortimere still mourns to this day for dragging her friend into the world of fighting, but she continues to do her job, her flintlocks on her hips, and her companions at her side.

~~~

Name:
Ahri

Gender:
Female

Age:
4 Years

Species:
Pygmy Rune Dragon

Type:
Pygmy Foxfire

Appearance:
Image

Personality:
Ahri is a light hearted, gentle soul. She loves anything and everything, and shows affection easily, even to those she hardly knows. She also happens to be easily upset, and is still very child like when wronged or upset; She cries and sulks. Even still, she forgives easily and everyone is her friend.

~~~

Name:
Anubis

Gender:
Male

Age:
15 Years

Species:
Sea Serval

Type:
Egyptian Sea Serval

Appearance:
Image

Personality:
Anubis has grown to be a proud, silent type of creature. It takes a lot to get under his skin, as he tends to brush most off as beneath him, not worth his time. He is a thief in every sense of the word, as proven by the chains of gold that adorn his body, and the earrings that hang from Mortimere's ears. To those that do anger him, he is not one to be taken lightly. His claws and fangs, mixed with fury, can prove to be fatal. The only creature he shows and love towards is Ahri, and the only person he shows love to is Mortimere.

-----------------------------------------------------

Writing Sample:
Ele had lost herself in the scenery outside of the courtyard gate, where she had let Adiana wander briefly. Her violet eyes had turned towards the crystalline surface of Lake Lakira, briefly wondering if anyone had ever occupied the house she and Nicholas had built, or if it remained unoccupied. Part of her wished that it had been occupied, by a young couple such as they had been, intent on starting their lives and a family right next to one of the happiest places in the world for them, but yet another part of her wished the house remained empty. The thought that someone might be filling that same space they once had made her heart hurt, and a little jealousy flowed through her.

Still, without actually going to the house, Eleadora wouldn't know. Maybe it was better she didn't know, but she wasn't sure. The woman sighed wistfully, snapping out of her thoughts as Jaime spoke. Her hand still remained tight around the sparrow that hung upon her bosom and she turned Adiana with her knees, looking to Jaime. The wistful expression he saw a tiny bit of, mingled with something akin to grief, was gone in split seconds, replaced once more the the cold and aloof persona she portrayed. The hand clutching the sparrow let loose of the bright bird, falling to hold Adiana's reigns.

Rage, annoyed by the presence of the Rewin Dragon, snapped a little towards the creature. Ele looked to Rage and made one swift, loud 'shh' sound. The Hellhound immediately shut her maw and turned away from the Rewin Dragon, slinking to the other side of Adiana, away from Jaime's companion. After sending a hot glare to her fiery companion, she looked back up to Jaime. "It would be better the farther we are from this place."

The fire Magi did not return Jaime's eager grin, but instead, looked away from him, an odd tang having tainted her voice before she kicked Adiana into a trot. Ele did not like to dwell on potentially harmful memories, and this place held a few. The woman knew full well that her odd reactions to the Keep might confuse Jaime, but right now, he had no right in knowing why she acted so strange around the Keep, as much as she did wish to confide in someone. Ele had learned not to trust people after so long.

Eleadora quickly took off with Adiana, Tempesta and Rage taking off at a full out run, chasing each other in an out of the brush and trees. The path Ele led them on was a well worn wagon path, the main wagon road leading from the keep up into the north. Shortly before they reached Arkene they'd take a road leading to the west to take them to the Alasre Mountains, but for now, Ele's main concern was making good time. The more time they wasted on the road, the less chance they'd have of finding their query.

Awhile down the road, still looking ahead, Ele asked, "So where are you form, Jaime?" Her voice sounded oddly disinterested, but she did wish to know, really. If they were embarking on this mission for the long run, Ele would like to know a bit about her traveling companion. Learning more about him was part of building her trust, and eventually, she'd reveal things about herself, but not until she was ready.
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Anastasius
The Cinder Rouge Elkrin Fawn ;
The Non-Bonded Companion

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Re: Long Night -- literate Eldemore rp

Postby Startedraining » Thu May 15, 2014 11:01 pm

Aeonet Amomeg
20 | Female | Aeon
Theme

Appearance wrote:Aeon(et) is a very sturdy and heavy set woman. She's thin, and shaped like a pear more than an hour glass. She stands about 5"6 and her hair is pixied for convenience. She jokes around with a lot of people, and her face is smooth and without blemishes, unless you consider deep laugh lines around her mouth blemishes. Her eyes are as blue as ice and her hair is a bright blonde. She is not necessarily on the tan/pale spectrum, she's somewhere in the middle of it all, and her freckles are starting to fade. She has a scar down her leg from an avalanche, where ice ripped the skin. She's made a full recovery, and a slight limp is only visible after several hours of work.
Clothes and Attire wrote:Looking sleek and feminine in the summer with thinner clothes that hang loose on her body, and thick and dense clothes in the winter, Aeon is (nearly) fit for a long winter. Her summer clothes include long shorts with many pockets that were not only for style, but for helpfulness, and shoulder-less shirts that cover her torso nicely and rather humbly. Winter is another story altogether, where long shorts disappeared and were replaced by thicker pants and heavy boots that helped her through thin and infuriating snow. Thin shirts were covered with thick parkas and fur to keep body heat through the cold. They weren't quite that effective, but it's okay to be a little cold.


Personality wrote:She's always smiling
Aeon is the epitome of an optimist, never failing to see a good side to everything. She's not in the least bit shy, and is warm and friendly to everyone. Her motto is "People in the world are going to accuse you of being unkind and selfish... be kind anyway." She's probably never sad, but you never know what's happening in other people's minds. Half of the time she's quiet and friendly to anyone who would enjoy the silence and her companionship, and the other half she is talking and chatting through daily chores to help pass the time for the other person or creature she's with. Do not underestimate her, she's not above giving a good shove to protect another, more helpless person.
Job and Training wrote:Aeon wants to be a teacher very badly, she would love to teach children how to behave and to act around others, and immediately jumps at the opportunity to work around kids. She doesn't want kids herself, she loves teaching. She's confused as to why people always assume that she wants kids!



Pets wrote:Her majestic Mordecai
Image
Mordecai is grumpy and angry at everything, much like a teenager. Aeon had accidentally killed his Dam and he had followed her around for weeks afterward, and finally she accepted him as her own.

Sal
Image
Sal is the flipside of Mordecai, very loving and happy. As soon as Aeon stumbled upon his little body one summer, she knew he was just her own. They've remained faithful companions since that day, and even learned a few tricks along the ride.


Writing Sample wrote:Tomaschis. You can get there by wandering away from anything warm and comfortable, and straying along the paths to nowhere. Worn dirt roads stretching outwards into everything distant and old, and a muddy snake of a road gliding through emptiness. Tomaschis was by far anything but hole in the countryside, a place where everyone owned at least one chicken and knew all the best hiking places. But it was also my home. A place that grew on you overtime. My name was unimportant, I was just a soldier in the royal military, doing the jobs the king wouldn’t, what the government decided was the best course of action, throwing us around like toys. The pay was good, which was probably the only reason we ever stayed.
The horse I was riding jerked suddenly, pulling me out of my thoughts. The dusty dirt road was baking the group like they were pastries in the kitchen. I reached up and pulled the hair from my face, the pale, ashy strands sticking to my eyelashes. It was noon, we’d set off from Tomaschis about four hours ago, on our way to the nearest major city, Sovana. It was quite an adventure for me, I’d never been out of the gates of the city I was born into.
I commanded my horse to a simple walk, wiping sweat from my lip. It was a hot, summer’s day. I turned my head to speak to the one man beside me, “Quintin, is Sovana really this far from Tomaschis? I know it’s the closest to it, but I never expected this long of a trip,” I was impatient, eager to be on such a job.
“It’ll be a good two days before we reach the gates of Sovana, but we’re going to rest in Archivin tonight,” Quintin called from ahead of me, his own stallion swishing its tail leisurely as it walked, “It’s about ten miles away, we’ll be there in no time.”
“Right.” I huffed a large exhale. I was tired from being in the hot sun for so long. I didn’t know what Archivin was like, infact I never knew what the outside of Tomaschis was like. I looked left and right, the scenery wasn’t that great. Maybe it would get more exciting as we approached Sovana, or even Archivin.
“Allen,” the young apprentice Leonard, my second companion, called to me, “How are you liking the road? It’s different than Tomaschis, isn’t it?” The boy smiled, showing his bright teeth. He was younger than me, by a year or two.
I opened a small smile for the boy. “It really is. I never left that place until when we started off.”
Leonard smiled even wider, “Are you up for some racing?” he reached down to pat his mare’s flank, “It passes time, and good exercise for the horses.”
“Wouldn’t Quintin get a bit angry if we did?” I whispered, not wanting Quintin to hear.
“He wouldn’t mind, as long as we get to where we’re going, he’s not that bad,” Leonard reassured me, “Ready?”
I looked at my horses velvety ears, they flicked as flies buzzed around them. I pat his neck and nodded, “On three.”
Leonard grew a smirk on his face, “One...” He looked at me for a moment, then back to the road, “Two...”
I fixed my eyes on the road, “Three!” I shouted, and we were off, he had passed me almost instantly, but slowly, I gained on him. I felt my horses hooves stamp on the ground, and it felt great. I leaned forward, feeling like I was flying, I smiled at Leonard as I passed him, and he laughed, pushing his horse faster to keep up. I laughed at how exciting this was. My scarf whizzed behind me as I seemed to glide along the ground, my hair throwing itself around in the draft.
“Allen, slow down! There’s a turn up ahead.” I heard Leonard call from behind me. I slowed my stallion to make the turn I was informed of. It was a veering turn, almost a ninety degree angle, I was glad for the warning. Leonard slowed to a trot just as I vanished behind the turn, obviously I won. I brought my horse to a stop and awaited Leonard to catch up, looking behind me.
Leonard came around the turn, “Wow, Allen.You must know what you’re doing. That was really fast,” He smiled and laughed quietly.
“Thank you,” I murmured, patting my horses neck, it was breathing deeply, “Where’s Quintin?” I realized too late that Quintin was already coming around the corner, his own horse at a gallop. There was a small fear in me that I would be scolded, but I hoped what Leonard said about him was true. I looked to Leonard for a moment, then back to Quintin, catching up.
Quintin stopped near us, his face solemn. He stared between us for a few moments, looking as though he would rip our insides out. Then he broke out in loud guffaws, “You didn’t invite me to race,” he said between tides of laughter, “You guys aren’t classy.”
I let out a sigh of relief, “Sorry, Quintin...” I chuckled, casting a swift glance at Leonard.
Leonard continued, “Yeah, we’re sorry.”
Quintin silenced his laughter slowly, “Come on, boys. We have to get to Archivin.”
Leonard and I exchanged a glance, and followed Quintin closely, talking every now and then, tossing a few jokes around and teasing Quintin about being old. Time passed quickly, and before we knew it, it was nearing dusk.
“Archivin should be nearby.” Quintin said. As soon Leonard and I heard this, we looked ahead. I had a smile, I could finally rest. Leonard and I rode beside each other, Quintin just ahead. We spent some time like this, just walking, the only sound was that of the horses stamping their feet as they walked.
“Great, we can finally get some sleep,” Leonard muttered to me.
“Yeah,” I nodded, “I’m so tired.”
Quintin shook his head, “You have no stamina at all,” he slowed his horse down, then jumped down, holding the reins in his hand, “We’ve got to put them in a stable nearby.”
I hopped off of my horse, doing the same as Quintin, Leonard following the action. I looked around for a stable. I probably didn’t need to, because Quintin would probably know where it all was.
Quintin led us down a less travelled path, down to the waters of a small river. Lights appeared through the dense trees, a small cabin was near here, that must be where Quintin was taking us. The cabin turned out to be quite larger than I expected, a stable fit for royal horses stood ground behind it. Quintin led us to the stable where we put our horses, then brought us back to the cabin.
“Welcome to Archivin.” Quintin said.
I didn’t reply as I gazed about me, the wooden logs of the cabin fit snugly together, concealing us from the growing darkness outside.
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Long Night literate Eldemore rp

Postby Artemkiev » Mon Dec 29, 2014 8:07 am

Kyra looked to her "partner in crime" and smiled weakly, "Y-yes, praise Ishtar that you werent hit..." she eyed the arrow in her hand, twirling it idilly as she stared at the floor, a few moments of awkward silence stinging the air.

"Um...so..." Kyra studdered, "Uh...read any good books lately?" _;;;
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