by Caster_HD » Mon Jan 19, 2015 2:37 pm
Lists of Magic
(If I forget any please PM me)
ALCHEMY
An Alchemist transforms elements. This could be shifting metals into different shapes, converting fire to smoke, etc.
→ bans: tba
APOTHECARY
Mixing herbs, animal parts and other treats found in the forest, these mage are capable of crafting potions and elixirs. Their fluid filled flasks and vials can deal damage, heal, enhance, or even explode.
→ bans: tba
ANATOMY
The user is able to manipulate his or her own body in various ways, such as producing extra limbs, softening bones, regeneration, enhancing speed, etc. This magic only utilizes what already exists in the user's body; it cannot create anything new. Anatomy can also utilize abnormalities (such as a character having horns or claws or wings without magic and using those for abilities, etc.)
→ bans: tba
APPARITION
This magic involves the use of phasing one's body or objects. By changing the tangibility of oneself or items around them, they are able to create various effects by possessing objects or animals.
→ bans: possessing other characters without consent; phasing without shield mechanics
ARCHIVE
A magic that allows information to be transformed into magical data, Archive utilizes databases and information transferal. The user can upload data to someone, download data from someone, speak telepathically, etc. You cannot read minds without consent until you are B-class.
→ bans: tba
AURA
Aura mages shape their spiritual energy into an aura that can either enhance their physical attributes or be used offensively and defensively. Based on the user's focus and emotion can determine their abilities (i.e. anger for flight). They are also capable of sensing other individuals aura at B-class. This includes the former "Heavenly Body" magic as well.
→ bans: tba
CRASH
An almost fully destructive magic, Crash magic allows the user to use exploding force on objects and people. Users can create explosions, use negative destructive energy, etc. This magic cannot be defensive (but it can act as a shield if it "corrodes" a magical attack, for instance).
→ bans: tba
DRAGON SLAYER
Dragon/God/Demon Slayers are those with unique magic and backstory. Slayers are capable of performing an elemental magic at a higher proficiency than normal. They can also eat pure nonmagical forms of their own element to completely regenerate and heal themselves.
EYE MAGIC
Eye magic allows the user to create desired effects via an eye (or both). By looking at someone or something, an indirect effect may occur. Examples would be sending a heat beam at an opponent, causing an earth quake, etc.
→ bans: tba
ELEMENTAL
The user can either create or summon their element or specialty in forms of attacks, defense, or structures. Elements include, but are not limited to, fire, ice, water, air, plant, iron, earth, sand, lightning, shadow (darkness), and light. For fairness's sake, no element is weak to any other element.
→ bans: blood elemental (this is anatomy)
EMBODIMENT
This is a very broad magic which is based solely on themes. A character using Embodiment would have "Embodiment: Theme Name" in their profile (i.e. "Embodiment: Halloween") and this would be the theme of their magic. They could summon or use abilities based on that theme.
→ bans: tba
GAMBIT
This is essential game magic, in which the user places nondiscriminatory rules on all users on the battlefield. The rules are often designed after games (i.e. chess). The higher the rank, the more complicated the game can be.
→ bans: allowing the user to be exempt from the rules
GRAVITY
The user is able to manipulate gravity by either increasing, decreasing, or shifting it. S/he can use it to fly, fire concentrated beams, crush objects, etc.
→ bans: crushing a person
HEALING
As it sounds, this magic is purely supplemental and healing-based. Healing users can heal twice as fast as normal mages. They can also give energy boosts, temporary enhancements such as speed, etc. However, their offensive capabilities are limited to things involving healing, and their offense will not be as good as normal.
→ bans: tba
HOLDER
Holder magic is like requip in that the user uses an item to channel their powers through. They always carry this item on them, meaning it should be relatively small. A holder item can have more than one ability, but remember you cannot start out with more abilities than normal. Holder magic can put items together too. If your holder item is capable of being used as a weapon without magic (such as swords and whips) you must devote one spell to its passive damage to start with. Your holder items do not have ranks, so replace the rank portion of your item in your inventory with "n/a." Lacrima can be done with Holder as well.
→ bans: tba
PERFORMANCE
By performing an art such as dancing, singing, reciting poetry, etc. an effect can be cast such as a thunderstorm or fireballs.
→ bans: tba
REQUIP
Using a storage space in another dimension which serves as a closet, the user can call items from this storage to use in battle. The item/s in question must be either weapons or armor. An item can have more than one ability, but remember that you cannot have more abilities to start with than normal. If your requip item is capable of being used as a weapon without magic (such as swords and whips) you must devote one spell to its passive damage to start with. Things like armor or battle suits without weaponry do not count. Your requip items do not have ranks, so replace the rank portion of your item in your inventory with "n/a." One should note that only a single requip can be out at a time, irregardless of whether it is just a weapon, just armor, or an entire set. A set can have various spells, but each spell can only be attached to a single set.
→ bans: tba
SCRIPT
A mage can write in the air, on a person, or on an object and create effects via that writing or drawing. The written or drawn markings emulate the effects of the magic. Examples would be writing "burn" on someone's arm and having the word catch fire.
→ bans: tba
SEITH
By trapping either human souls in objects or animal souls in the user's body, desired effects can be attained. The user goes into battle already having the souls needed. An example would be having a wooden doll with the soul of a child in it to fight in battle or using the soul of a tiger to run faster.
→ bans: necromancy
SENSORY
As the name has it, this magic allows for the manipulation of senses (previously called either Illusion or Maguilty). The user can cast visual, auditory, or other sensory-based illusions. One sense is one mechanic. Examples would be making a ghost appear or the sound of a sire to blare.
→ bans: tba
SPIRIT SUMMONING
This magic covers the summoning of any entity to fight on behalf of the user. These can be Celestial Spirits, angels, animals, etc. The format works just as Take Over, in which you list the forms of the being and the abilities tied to it in the abilities section. Two spirits can be summoned at once at B-class. Necromancy is possible with this.
→ bans: resurrecting actual characters in battle
TAKE OVER
The user is able to transform into an animal, beast, or demon and gain certain enhancements or abilities. Partial transformations are allowed. Beginner-tier mages can use animals, normal-tier beasts, and advance-tier or higher demons.
→ bans: tba
TAMER
Mage that are one with the wild. Tamer mage specialize in befriending a few number of animals and beasts, who will in turn fight for them. Their magic can strengthen, evolve and give abilities to these creatures.
→ bans: tba
TIME
Able to slow down, speed up, or temporarily halt time, this magic allows the user control over time itself. This includes levitation of objects as well as the transformation of them based off time (i.e. turning a table back into wood logs). The user cannot stop time altogether until B-class, and even then cannot strike an opponent.
→ bans: aging an opponent without consent
TRANSFORMATION
Transformation magic allows the user to change the appearance of people or objects. To that end they can perform cosmetic changes, size changes, form changes and more. The only limitation is that the magic can only partially or fully change form (traits, appearance, genetics), and nothing beyond that.
→ bans: permanent transformations without consent; giving a form multiple abilities.
Last edited by
Caster_HD on Mon Jan 19, 2015 2:41 pm, edited 1 time in total.