First of all, I had hoped we'd be ready by August, but clearly we're not there yet. We're getting close though, most of the core functions of the site are almost ready, if a bit rough around the edges. I can assure you the site will reopen as soon as it is feasible.
I've been hard at work on probably the most complex part of Eldemore, the trading system, chipping away at it day by day. Since my last update, most of my development time has gone into not just rebuilding it, but revamping it, the hallmark improvements here being the ability to trade Eldsona items and fix the way we trade event tokens, along with better countermeasures against cheating. Basically, it's set up so we can more easily trade anything else we might add in the future. I also added the ability to preview pets on the trading page, giving you more detailed info and a link to their codex entry without having to leave your trade. But in general, the complex part here was making everything dynamic so anything could be traded, but also each thing has very different rules for how it can be traded and how to show it on the page. I did my best to strike a balance between these two, so hopefully it came out alright.
Keep in mind that the rarity icons will be changing, and this is still a work in progress.
Full Trade Builder Page

Adding Currency

Adding Pets

Adding Eldsona Items

Pet Preview

Adding Pets on Mobile

As you can see, I'm trying to keep everything mobile friendly as I go. Also, when you're building a trade, it will save as a draft. This allows you to work on a trade for however long you need without having to keep the page open, a lot like an email draft. I know how big some of these trades can get, so hopefully this will help with that. This was also the easiest way to persist state and not process everything at once when you send the trade.
Trading is probably 70% done, I'd say I'm over the hump on it. I'll put up another update when that is finished, and hopefully from there things will move faster. Next will be setting up the News and Eldsona pages.
One of the biggest parts of this project has been all the database migrations! I'm up to 220 migration scripts that I've written, each one represents some change to the database. This is one of those uninteresting, but totally necessary things I've had to do as part of this rewrite, and is a huge body of work. Just wanted to share this as it has been really a huge part of this project and is something you'd never otherwise see.

Thanks everyone for reading, and for your continued support! I will continue to keep you updated. I can't wait to see Eldemore back again.